In multiple slots. The Nightmare Automap: The map is still crap - over complex, badly laid out, and really hard to work out. You spend hours spinning it and zooming all over the place just to work out where you are in relation to somewhere else.
They should shade each level, like contours, so you can get some idea of your position. Too Hard Too Early: The skill levels don't seem particularly well staged. I started the game on Hotshot level 'cos that's what I'm like and just couldn't beat the boss on level four. And I'm no spring chicken.
Hostages - Why? You can't even shoot them. They were a pain in the first game too. It does. It's fun and involving and addictive. And there's at least an hour's work per level.
If you loved the first one, then you're going to get totally besotted with this one. If you liked the first one, then it may be the right time to progress from being 'friends'. Descent was going to take over the world when it was released a year ago. I have a surprisingly vivid memory of one of those ever-so-sad, drunken conversations in a pub that we very rarely have - okay, you might not be all that inclined to believe it, but with the price of beer being what it is, PC is actually a very puritanical institution with a bloke from another magazine that basically went along the lines of: "Ya shee that Descent hie thingy from Interwotnots hie , well long pause It's gonna hie take over the world it is.
Besht game ever, really is. This lengthy, slurred and increasingly intellectual conversation then went on to a heated discussion about the relative merits of virtual reality sex and eight-player multi-something-or-others before moving on to the more admirable subject of how incredibly gorgeous the girl behind the bar was.
I'll give y'tenner if you ask her out. While it didn't exactly take over the world. Descent was certainly one of the most popular games of It obviously didn't quite have the oomph possessed in abundance by Doom and its many minions, but it was one of the few products that managed to stay 'current' for longer than a month or so. People continued to play it mainly due to the fact that a you could produce brand new levels for it with the aid of the most complicated designer ever devised and b it had a killer multi-player mode.
In fact, so popular was the multi-player element that for six months it managed to be one of the most played games on the Internet. With all of this in mind, it's hardly surprising that a sequel has been on the cards for some time.
The rumours originally began to circulate soon after the first game was released, but Parallax the developers have been beavering away in relative silence until now. After seeing a few screenshots just a couple of months ago we are now in a position where the whole thing is virtually finished and it's on its way at last. Put simply, the idea behind Descent 2 is to do basically the same thing all over again, only this time to make it better. The marketing campaign for the game appears to be centred around the fact that Descent 2 is and I quote : "Deeper, Smarter, Faster!
Fair enough. If you're going to do a sequel, that's pretty much as good an excuse as you could want. So similar is the idea that the team haven't really bothered to dream up a new storyline either.
When you start the game you are greeted with a message that effectively says, "Okay, now you've got to do what you did last time all over again, only this time we've spruced your ship up a bit and given you some new guns. It worked with Doom, didn't it? What has been significantly tweaked though is the overall presentation of the thing.
The in-game graphics are very similar in style to those of the first, but you now have a choice of graphics modes that range from x up to x for which you need a TurboNutterNinjaBastard pc , all of which are supposed to run much more efficiently due to the implementation of a vastly enhanced 3D engine.
Though superficially the game looks extremely similar to Descent as you'd expect it does run markedly faster on lower spec machines. On top of this, Descent 2 now features reams and reams of cut-scenes that all look really fab and groovesome. Obviously these don't do anything for the gameplay, but they do fill the cd up rather nicely. Speaking of filling up the cd nicely, the soundtrack has been given a serious kick in the goolies as well. Gone are the drab, dreary, boring SoundBlaster tunes, and in their place there's now proper music which is spooled in from the cd.
But not only is it 'proper', it's been produced by a couple of metal bands that, ooh, maybe two or three of you might have heard of. First up we have Skinny Puppy Never heard of 'em? And then there's Type 0 Negative, who are infamous for both their rather raucous music and their frontman, Pete Steele, who recently appeared in an issue of PlayGirl only to complain that he wasn't allowed to be photographed with an erection.
Quite what relevance this last bit has to you I don't know, but hey A man who wants his knob photographed. Bet you can't wait now, can you?
Obviously the gameplay isn't exactly the same this time around, and while it all looks very similar, much of the content has been tweaked, fondled and altered. Virtually all of the old robots have been given the heave-ho, and in their place there are now 18 brand spanking new alien marauders. One of the few real complaints that people had of the first game was that the enemies were a bit, well, thick - you could go into a room, let rip with virtually any weapon, bugger off, and hardly any of the bad guys would bother to come and look for you.
But this time everything's different. Parallax and Interplay have assured us that all of the bad guys have an enhanced artificial intelligence system implemented that means they react far more realistically and don't just float around bumping into things. They're also allegedly much faster than their predecessors, and from what we've seen from the early playable versions of the game, they're also much tougher to kill. But it's not just the enemy robots that have been enhanced.
Descent 2 features 13 completely new weapons for you to pick up, ranging from the incredible Super Vulcan Canon which is far more destructive than it was before to huge lasers, plasma guns and rockets. Gone are the relatively mundane weapons of yore To make sure that you get the most out of all the new features, everything is now much bigger than before.
The levels which are still mostly in mine shafts, by the way are huge sprawling labyrinths that are divided up into 30 different maps that are spread across five different planets.
Upon destroying the reactor at the end of each planet you are then warped to the next planet, having been treated to one of the aforementioned rendered cut-scene bits. The final enhancement is something that so far we've only heard about, and unfortunately we won't be able to look at in any depth until we review the game next month.
The developers assure us that the multi-player aspect of Descent 2 is seriously improved. Now, bearing in mind that this is already one of the best multi-player systems around, it really does make us wonder what they've dreamed up this time. One thing that we do know for sure though is that Descent 2 is one of the products most likely to be up and running when BT launches the Wireplay system later this year.
No doubt our On-Line pages will soon be filled with snippets of info on Descent as well as our usual deluge of Doomisms. Descent for the PC was one of Interplay's more popular titles.
For those of you unfamiliar with the original, Descent is a true 3-D, multiplayer shooter that mixes cool sound, fast-paced action and tasty graphics, resulting in a rollercoaster ride of a game. The best thing about Descent is that you have total control over your highly maneuverable spacecraft. The story goes something like this:You are a pilot in your little craft of destruction. You are flying into the bowels of the Earth to kill bad guys. The problem is, you'll have to do all of this without James Mason to help guide you.
But then again, you've got a whole bunch of high-tech navigation equipment, from ultra-sonic wave emitters to infrared beams. All James had was a compass and a duck. Descent 2 will feature the same quality gameplay and visual style of its predecessor. The colors are vibrant and the lively elements add a whole new level to the gaming experience, from the flowing lava to running water. Version: Full Last Release.
Descent 2 - first-person action game with elements of a simulator. Unlike many FPSs, you will need to control a space shuttle, traveling through the vast expanses of open space or maneuvering between obstacles in the cramped corridors of stations or mines. The game world is completely three-dimensional, so you can move in any direction convenient for you. Fighting enemies is necessary using lasers or rocket launchers.
The campaign consists of 24 action-packed levels. The enemies in the game are robots infected with a dangerous virus. At each stage it is necessary to find and destroy the main reactor. After the core is destroyed, you need to find a way out of the mine. There is a limited time to escape. For every sale we receive a small fee from the download store which helps us to keep this free website alive. Thank you and have fun! If you play in the browser, it is recommended to switch to full screen mode for optimal mouse performance.
NOTE: This game can be played directly in Windows using a source port please see the links section below. You can use the Mac demo data files with the D2X-Rebirth port to play the demo in high resolution.
For music, use the Roland SC music pack.
0コメント