Give us what we paid for as your Russian colleague claimed in another topic when was asked for English text and subtitles and give us english text and subtitles, as you can't give us what we paid for. Thought I'm bugged Well, there's no way to spend it anyway after all cosmetics will be bought. But I'm not looking for silver, it just feel as it's bugged. So just curious. Is it just me or there are no silver in chests and treasures from hoard maps.
Some tips in the internet suggest that one way to earn silver is to open chests and hunt hoard treasures, but from chests I only get iron and leather, and from hoard treasures only some customisation stuff. Is it bugged for me, or it's supposed to be like that? That's just stupid. I payed for the game which were made not in Russia, so I don't want to play in russian. Also, I didn't pay for bugs, such as Wise friend bug which caused the whole story to stop, and cannot even interact with Reda to get daily quests, so it's just exploring.
But there's a way to make everything in eng, it just takes a little more effort. Not sure that it's safe to post it here, but it can be found on playground website rus. Chat is always inactive, and I can't choose other contact possibilities. Don't they realise that in Russia it's not common to pay for games, and with such attitude they discourage even more people to pay for their games. Dark mode. List view.
They have outlined a series of technical fixes to be addressed in the first patch , which will include stability improvements, framerate fixes, and numerous various bugs that will hopefully smooth out player experiences. It remains to be seen if the classic style of XIII will be brought back to the game, something would likely require a large overhaul of the visuals.
News Gaming News. By Luke Shaw. Adjusted the time it takes for marksmen-type enemies to lose the Player. Increased the movement speed of the Helicopter. Standwell Increased the health and damage of Standwell on all difficulties. Mongoose Increased the health and damage of the Mongoose on all difficulties.
Rooftops Fixed Level Complete objective appearing incorrectly. Fixed AI being able to walk out of the main combat area in the exploded warehouse section.
Blocked off the Player from being able to walk inside the exploded warehouse. Adjusted the way the Checkpoint before the exploded warehouse section activates. Adjusted the way the focus marker at the second jump appears. Emerald Base 02 Enemy next to the ladder now uses a Shotgun. Fixed Player being able to get stuck outside the fence in the last section. Emerald Base 03 Removed incorrect dialogue texts from cutscene. Added medkit in the red room.
Mountains 02 Adjusted the way the final Checkpoint and combat sequence are activated. Fixed several areas where the Player could clip through geometry. Lake 01 Fixed some poor collisions before the first zipline. Prison Improved behaviour of elevator objective marker. Improved objective behaviour. Changed activation method for first checkpoint to prevent sequences from getting broken. Added knives in the first hallway.
Asylum Added a Checkpoint after the flashback. Spads Base 03 Added Tactical Crossbow to starting inventory. Spads Base 04 Replaced glass shard and brick in the first area with an ashtray and broom respectively. Moved the checkpoint next to the lockpick door to be after the door. Resolute Base 01 Improved enemy patrol paths. Disabled gravity on M60 pickup. Sanctuary 01 Added a Checkpoint after the flashback.
Removed some of the objective markers at the end of the level. Improved enemy patrol routes. Added an additional enemy at the start of the level. Sanctuary 02 Fixed objective marker on keypad not disappearing correctly. Adjusted Level Complete objective. English Fixed punctuation and grammar mistakes in some of the texts.
Have AIs investigate around randomly Have an automatic two dead detection Camera shake effect Fix body dropping issue going through geometry Fix ragdoll falling through floors most cases Fix ragdoll reaction for explosions and shotguns most cases Change Keys to select a specific weapon Fix impact direction of makeshift weapon on a character i.
Fixed blocking issues with the Prison escort sequence. Fixed guard teleporting in the Prison escort sequence. Fixed being able to push the front guard after the end of the Prison escort sequence. Fixed guard not getting alerted by the player carrying a hostage in SSH1 Base Fixed alert detection issues in the beginning of SSH1 Base Made the boss display name that is shown in the Boss HP bar be localized. Fixed the VO line playing again after restarting from checkpoint in Winslow Bank after the vault explosion.
Fixed guards in the hostage section of Winslow Bank not staying close to the player. Fixed Standwell getting stuck idling when pushed into a corner after getting stunned. Weapon Animation Turret animation polishing update, including fixes on fire normal and ADS Shovel animation polishing pass and overall fixe Glass Shard polishing pass and overall fixes Screenshake pass on each of the weapons Shotgun Hunting animation polishing pass Cutscenes Improved lighting, worldbuilding, post processing in Canyon cutscenes Improved lighting, worldbuilding, post processing in spads 01 cutscenes Improved lighting, worldbuilding, post processing in Asylum cutscenes Polishing fixes in Spads 02 cutscene Fixed issue with the cutscene 41 in ssh1 base 01 black background, issues in the shader New versions of cutscenes 27, 28, 29 three of them pre-rendered and 31 in-game Sequences Hide enemies getting enable from the beginning of the level Emerald base 01 polishing settings and animations.
Sequence with the heavy soldier redone. Deleted the first checkpoint of the level. Lake 01 polishing settings for sequences, and fixed sequence with the snowman, right now the soldiers react properly to the player. Fixed issues with static cameras culling in ssh1 base 04, the camera was showing some parts of the background that were disable because of the occlusion.
Emerald base 03 polishing settings in sequences and fixed minor bugs Spads base 02, changed viewcone of the bosses so they can detect you in some visible spots inside the tent. Shaders optimized sobel-edge-detection performance on the static cameras fixed black-artifacts issues on static cameras.
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