Sims castaway fuschia bug


















Remember the thick vines that hung like a tapestry? Well, it's time to chop it down. Go all the way to the end of the path and tap on the tapestry. You should see another new option called "Remove".

Tap on the option and your sim should automatically start hacking away at the growth. This will open up a new area. Tap on the arrow. Well, what do we have here? Another castaway. This one's called Ms. Be a good and kind citizen - cough - I mean fellow castaway and offer your help to her.

She wants to revive the banana plant close to her shelter, and needs your help. At this, you'll receive another template - this time for a water carrier that acts like a watering can. If you like, you can hang around a bit and you'll see Weeder whipping out a watering can and watering her plots of plants.

Oh, the irony. Anyway, you should see the poor neglected plant. It's to the left of her shelter. Tap on it, and examine it to confirm it's the banana plant. Now, see the arrow next to the banana plant? Tap that to go to the next area and What do you have?

Ah, paradise! Just to let you know, this pool restores THE highest hygiene I've ever seen so far, so you might want to keep your map out and tap there for the quickest way to get to keep your hygiene up Check out the stone at the northern part of the screen, and you'll acquire the ability to make a grappling hook.

Remember the anchor you got? Once you get the rope template refer to the FAQ section , you'll be able to craft a grappling hook, and yet again another area comes up. That area, once you climb up, doesn't really have much to it. Just a coconut tree and a tuning fork. There's also a funny little stick there, and the description reads something involving a rescue team. Hmm, is that a hint? Head back to the crafting rock via map.

Tap on it, and you'll see a funny looking halved coconut on a stick. That, my friend, is your water carrier. Sea water doesn't work. Now go back to the banana plant and water it, doing so every day, until it finally yields and gives fruit.

Shake the banana off the tree and hand it over to Ms. That's one quest done. Head over to Chef Butcher's area elaborated in the next section and finish his chilli and Peach Quest. Once you're done, go back to Ms. Weeder and offer help to her again. This time, she'll complain about her plants dying and needing a cure. Oh, goodie, time to be Superman again.

Trek back to Dr. Feelgood hopefully, you've kept up a good relationship and tap on her. Tap the option "Ask for help" and you'll explain to her what Ms. Weeder needs. Feelgood will then agree to help you out, but she needs some bugs. Crushed bugs. You should have most of them, but there's a slightly tricky coloured bug you need to get. That's the blue bug. Smash them up to, and take it back Dr. Now she'll ask for three different fish: salmon, black carp and cowcod.

The first two originate from the lake; the cowcod comes from the ocean. Once you've got them, head back to the doctor and give it all to her. She'll give you a green cure in return. Trek back to Ms. Weeder and give her the cure. You'll receive the shovel handle and the shovel head. Go to the crafting block and craft a shovel. One thing I need to clarify here - the green cure for Ms.

It's called Plant Nutrients, if my memory serves me correctly. It's different from the one that Dr. Feelgood has on offer the one in a green, round-bottomed flask , so bear that in mind, peoples! You need to complete another quest to get what she wants for another person. Instead, head to the far right of the screen and explore. There, you'll see another coconut tree and two bushes - one large and tall, and the other short and small. Forage them both to find yams and vines. Vines are essential to make rope AND to craft your new shelter, so I suggest checking back on this area frequently to grab some new materials.

Continue right to find a cave. Sparkly, isn't it? You'll see a skeleton wearing a pirate's hat. Don't worry, it won't suddenly spring back to life and scare the crap out of you. Take it's pirate hat and if you want, feel free to converse with the guy.

You'll gain social points for that, quite bizzarely. Pick up the mushrooms and continue right. Past the cave with the skeleton, you'll find coconuts once again, and two withered plants, a pineapple plant and a rice plant respectively.

Feel free to water them. You'll get tasty pineapple and be able to harvest rice once watered. Trek next and get ready to continue to the next area On the bright side, you get the bridge and the rope template, which is also needed to make a grappling hook. You're done with this area for now. If you like and want to get on the game really quickly, you can grab two pieces of driftwood and make some rope with three vines.

Head back to the broken bridge and tap "repair bridge". It'll bring up another menu. Once you've done that you can now go across the bridge, and that'll lead you to the second island on the right of the screen. However, that area will be covered later on in the other section when suddenly, this island becomes essential for a quest.

Weeder b Completed her banana quest c Obtained the water carrier d Found the pool which restores the highest hygiene e Found the cliff and obtained the grappling hook template f Found the broken bridge in the area right of the sparkly cave g Gotten the rope and the bridge template; the rope template is a question mark template, while the bridge can be reconstructed when you go back to the broken bridge; there should be an option "Repair Bridge".

Go to Dr. Feelgood and tap on the vine overgrowth and remove it with your hatchet. A new area should open up. Tap the arrow and head to the new area. By now, you should have enough material to craft youself a far superior shelter.

Once you have the time, go back to your shelter and tap it, and select "Craft Shelter". It requires two dried overgrowths, vines and two driftwood. Once you have all you need, you'll have the log shelter. Now this one fully restores your energy and comfort meter, and that's a good thing.

First thing you'll see is another rocky outcrop. There's a withered avacado plant and a bird's nest. Water the avacado if you like and then collect an egg from the bird's nest. Feel sorry for the mother bird, but for some odd reason, the egg keeps respawning, around one egg per day. Continue to the northern arrow and see a guy hopping up and down in front of a very pretty cherry blossom.

Once you the player have stopped laughing, go to the guy and offer help. He'll want the peaches but he can't reach them. Now what has past experience taught us? We don't get fruit by hopping up and down like rabbits sorry to all rabbit fans here , we SHAKE them. So do a demo to the chef and shake the peach tree. Give him a peach and he'll be ever so happy.

Offer help again and this time he'll complain about the food being too bland. He wants some chilli peppers. So trek back to Ms Weeder using your survival guide, and you'll see a mysterious plant right next to her.

That's the chilli plant. At this juncture, the "Offer Help" option should be available once again. Now, I wonder how the plant got there?

The red chilli plant grows up on its, own. After it's fully grown, forage it when you see red chillies on them. Feel free to water the raspberry plant too for some raspberries. Take the chillies back to Chef Butcher and he'll rejoice and eat them.

Yes, a fire pit. This one needs stones, a shovel and small sticks. The stones can be obtained by a digging or b picking up from the shore line.

Now comes the tricky part. Head back to the chef once you have all the items and tap on his fireplace. You'll get "craft fire" and then you'll upgrade his fireplace. Once you've done that, light a fire and automatically he ends up next to you.

Offer help again and he starts to whinge about wanting to cook something on his new grill, the recipe including lime and sardines. You'll also obtain a chisel. Head to the next screen and you'll see a fallen trunk. This is the basis of a canoe. Remember the hammer handle from Dr. Well, trade in some pufferfish, a green bug, a jade bug and a fuschia bug and you'll get it. The jade and fuschia bug, like the blue bug, can only be obtained once you squish all the present bugs in the rock.

The pufferfish can be found in the bay you were washed up in the noon time, as in, when the sun is fully up. You can't miss it. It's got teeth snapping at the top of its head and is brown in colour. The sardines are the smaller fishies, and they are tricky to spear, but in the end, you'll manage it.

Your lime, however, comes a lot later as you need to grab some mangoes for Ms. Weeder before you can actually trade with her - read as: "Finish all her quests". Once you have the hammer and the chisel, go to the trunk and make the canoe. It drains a lot of your energy, so sleep between rounds, or you'll faint and chimps will carry you back and nick some of your stuff. Once you've finished you need to make it three times , sleep and go back to Ms.

Time to get on with another task. Weeder it's getting a bit tedious, isn't it? Oh, god. Head back to your now finished craft if you haven't, refer to the above and tap on it to travel to a new area on in our Castaway world. But before that, you can actually go and fill up your water carrier in preparation for your next major adventure Weeder on the mangoes. Uh, yeah. That's about it. Once you arrive, you can water the poor withered peach plant for some tasty and filling peaches.

Once you're done with that, tap the arrow on the north and head upwards to the next area. Now where in geography did that manage to happen? But then, this is the Sims world we're talking about. Now, can you see the mango tree? Not really. It took me a few tries to get to it. But that aside, tap around the area where you should be standing.

At the veeery left of the screen, you should see a tree. Tap on it, and it brings up "Shake tree". Now that is a mango tree. Grab some of the fruit. You're not done yet. Take a look at the "Clothes" section of your survival guide. Tap on tops and check out your outfit. No wonder your Sim's sometimes bothered. Okay, and maybe you're bored of the colour of your top. Swim in the lake, and dive around for fun if you like.

Here, you'll get some pretty awesome items, like yellow slugs and broken bottles, which you'll need for the telescope. Continue north and tap on the north arrow yet again. You'll come out in an area with a completely wrecked and broken crashed plane. Seriously, that is scary. Wonder which unlucky soul ended up on this island? Pick up the metal pole that is shining on the floor in the dazzlingly blinding sunlight, and you'll get the template for the crowbar.

I suggest crafting the crow bar for later uses. Alright, now do you see the trunk with water filled in it? Tap on it, and take your time is scrubbing your Sim's clothes clean - or alternatively, dye them a different colour.

Anyway, it's your choice. Go back to Ms. Weeder and hand her the mangoes, and finally you finish her quests, and get to trade with her. Weeder h Given the mangoes to Ms. Weeder has a host of seeds waiting for you, the lime seed and the brazil nut seed being the most important.

For the time being, I suggest you pick up the lime seed to finish the chef's quest hopefully you'd have speared a sardine or two - aka the recipe of the fire pit. Plant the lime seed and water it regularly, as you do with most plants.

While we wait, we can probably go back to the third island, and help the fourth and last castaway we'll find on this island.

Go back to the third island via canoe - or just teleport there via your map. Your choice. Go to the plus-shaped lake and toggle your screen to the very right. Do you see another arrow? Tap on it, and head into the new area, where we'll meet the most unfortunate castaway of them all. An enviable looking tent made out of cloth, pretty blue flowers and dandelions floating about it the air.

There's even a bush but No castaway? Appearances are, as we all know, deceiving at times. Tap on the bush. It brings up "Examine" and "Greet". Okay, greet the bush. Yes, sounds mental, but trust me, it works. Eventually, you'll come face to face with a redhead. Welcome Suzy McDress into the castaway scene. Apparently, her clothes got stolen by chimps and she's got no clothes to wear. Now look closely, and realize she's wearing a blue t-shirt. Or maybe it's the new "blur" in the Castaway world.

But never mind that much. Chat to her a bit, and she'll want two coconuts and some vines to make a top for herself to wear. We've seen enough coconuts for the time being, and hopefully you've kept at least two with you at all times, not to mention the single vine. Once you've got them, deliver them to Suzie McDress. She'll be thrilled. Offer your help to her, and this time she wants a grass skirt.

That'll require palm fronds and tall grass. You've seen enough palm fronds around the area, but what about the tall grass? Time to finish the chef's recipe. Has your lime tree grown tall enough? If you haven't even planted them, do pick up the seeds and water and plant them.

Also, remember to alsways keep up the relationship with is mainly Chef Butcher and Ms. Weeder, as they drop pretty easily if you neglect them for too long. After around four to five days of constant care for your plant, you'll find a green fruit hanging around the branches of the tree. Shake that and head to the chef. Deliver your goods and he'll be completely thrilled and hand over a knife. Ooh, shiny. Rest up, and we'll go material gathering after that. Once you head across the bridge, you'll be greeted with a massive whacking stone door with a pirate's skull on it.

Looks something like the danger sign. Head up the north arrow and you'll find a place with fallen statue heads and pillars. Shift your entire screen to the left and you'll see a very dark doorway. Tap on it and it brings up "Explore Temple". This place is very useful if you want to complete your collection, as this place is a host to many different things, such as topaz, rubies, crystals, silver skulls, gold coins, jade elephants Unfortunately, you cannot actually wander about inside, and it's all up to your Sim to find the item.

Ah, well. Exit back to the area with a pirate door, and this time tap on the arrow on the right side of the screen. This brings you to a very jungle-like growth with a bug rock, a stone and Tap on it and select "chop down", now that you have the knife.

The new rock not the bug rock is the rock for crafting new clothes. Bear that in mind if you want some more exotic, island-like new threads.

If you like, you can also tap to the other arrow further right of the screen to reach a rocky outcrop similar to the one to the left of Dr. Feelgood's area. The collection can be quite difficult to complete due to the high number of common insects and the time-of-day mechanic.

Insects can be spotted on the ground or in mid-air. A lot of them may be quite hard to track down at first as they can blend in with the environment, but catching them should be easy.

A good way to spot a group of insects would be to keep the camera near the ground level on normal time speed. Pausing the game may not be beneficial, as the insects may be even harder to see when standing still. Fireflies will glow during the night, making them more easily recognizable. When a Sim tries to catch an insect, there is a chance that the insect will bite, giving the Sim an uncomfortable moodlet. After collecting all the insects the player receives the "Entomologist Delight" award, which is a plaque that can be hung on a wall.

Collecting all 21 insects alongside the five fish added in Outdoor Retreat in Granite Falls will also unlock the "Critter Catcher" achievement. Insects will need to be fed and nurtured. Sims can collect Bio Fuel and insects for food every 24 hours. Occasionally, insects will produce Super Fertilizer. All meals produced from insects are unsuitable for vegetarians.

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Bug collecting. Edit source History Talk 5. Do you like this video? Play Sound. Cancel Save. Universal Conquest Wiki. Once this one came out I got began to play and got addicted. It's probably about time I contributed to the walkthrough scene anyway. It'll take some time for this FAQ to be completed though, seeing as I have exams and common tests still coming up for me.

So please bear with the constant missing gaps here and there, and feel free to e-mail me should you think I've missed out anything here. Note that GameFAQs will have the most updated version of my walkthrough at all times, as I'm mainly operatin from there. Copyright This belongs to Christie Chiu c Users who want to use this guide and post something up from anything belonging to it, please give me some credit. I do believe I have enough websites to update, and I am kind of forgetful.

I do apologize for this latest development. Still, I do not allow anyone to post this up on their websites or even quote it without citing its source aka ME. I'd most likely blow up like a volcano when I'll see this.

Credit for Collection also added even though I haven't updated it yet. Added tradeable items section to the character's area. You can now find your missing map piece location there too. Just came back from Tokyo.

Added two more sections and updated the FAQ section. Also modified how the pufferfish looks - it's brown with teeth. At work on the lists on collections as well, and proof read my entire thing. Modified the error - check "Errands for the Seamstress" for more details. Added one more section to the collection area. Added Chef Butcher's story. The wavy lines down there are meant to represent waves and an island.

Finally finished the collection, and will add the stats and the areas later. Sorry I haven't been active lately as I have a lot of work. Changed the Copyright section - please take a look. It does concern you. Check it out in my "About Me" section. From now on, you can check for the location of your map pieces in the newly created "Location of Map Pieces" section. Yes, I'm crazy like that.

I reupdate my FAQ. I have added some information on how you find items. Not a lot, just a few though. I've changed the e-mail address, as I no longer use that one for those purposes anymore, so all queries can be directed there.

Gameplay The gameplay in The Sims 2: Castaway is simple: you have a total of six different motive bars: hunger, energy, social, comfort, hygiene and bladder. Yes, bladder. You also have a survival guide at the top left of your screen. It's the little pale blue book with a cool-looking logo on it. Tap on it to eat it brings up the eat screen pretty automatically The tabs are all pretty self explanatory, including food, objects, templates, clothes, relationships, inspiration and ideas, and the map.

Out of all of them, the most useful one is the map tab - the one with a compass icon on it. It brings up a map of all the places you've visited. Tap the orange icon on where you want to visit and voila! You're there. Very handy thing, and I spent the entire first few weeks walking about like an idiot.

Can you believe it? Walkthrough Note: This guide is a general one, and you don't strictly need to actually adhere to what this guide says and does.

This is not something like a set of rules and laws, but a guide for you to follow. But if you feel more comfortable following the guide, then by all means do so. The directions of left and right are more or less like the way you face the DS screen, not you with your back to the DS screen.

Just bear that in mind as you read this guide. The screen changes to blue ah, glorious blue and you are entertained with a visual diary of how exactly our poor protagonist ended up on the deserted island. Upon the start of the game, we seen a blinking lightbulb at the very top of the screen. You may tap on it and check out on what our game has to say.

Turns out it's teaching us how to walk and move about. Head a bit to the left of the screen and you'll see our first ever fruit - a watermelon, which originated from Africa. But that's not the point of this, so we'll move on. Feed your poor Sim and they'll have restored around 50 pts of your hunger.

Oh, joy. You won't see these for a while. See the arrow on the floor? Tap it, and you'll be transported to another screen with bits of debris and stuff. Pick them up and build a shelter with them. It's simple, nothing fancy, made of palm and driftwood. You don't get much sleep with them either, but we'll have to make do. After taking a brief nap,tap the left arrow at the furthest part of the screen and you should be able to see a coconut tree.

The game then proceeds to instruct you to shake it. This little beauty fills up 13 pts of your hunger meter. Not much, but as you move around on the island, you'll find waaay more coconuts and soon you'll start to appreciate how much coconuts can save your life.

There's something called a crafting rock there, and at that place you'll be able to craft whatever you like. Very handy. Tap the next arrow to take yourself to the next area. You'll see a big rock there. Tap on it, and it should bring up two options: "Examine" or "Hunt for Bugs". Yes, bugs. Tap on the "Hunt for Bugs" option and immediately you shall come across the very first mini-game in Castaway. Relatively straightforward and simple: squish as many escaping bugs as possible with your stylus, which in turn become coloured splatches once you have successfully squished them.

In fact, if you do manage to squish all the bugs, a few rather rare ones will come up, such as the fuschia, jade and blue bug. All of these are essential in later stages, so I suggest that you try your best and squish all of them.

For now, they are just food. Really icky food that takes off some 15 or 10 points off your hygiene and comfort meter, so it's not really recommended for you to feed them this foodstuff unless absolutely necessary.

Of course, it's your choice. There's also a stream in the same area where you can take a bath in and fill up your hygiene meter. The sea also serves more of less the same purpose, but you won't really fill up that much until you see the real bathing area. But that's for later. Once you've had your fill of bug-squishing fun, go another few screens across until you reach a dead end with a rock. Tap on the rock and choose "Examine".

At this point, you're stuck with just the coastline, but never fear, there's a lot more to be found around the coast. Go back to the area where your shelter is. Preferably, bring up the surivival guide and tap the compass. You'll be given an entire map, marked with the locations which you've visited.

Tap the green square and instantly you'll be taken to your shelter. We call this island teleportation. There's an arrow to the north which you might have already discovered. There you'll find sticks and So that area's cordoned off for now. There's a stone or two that you can pick up too. Head back to your shelter and start a little fire, though fortunately, even if it goes out, you'll still be able to sleep.

Throughout the entire journey, feel free to take as many naps as you like. I must warn you, sometimes sleeping doesn't necessarily fill up your energy meter all the time though.

Keep eating your way all this time. By the 2nd or 3rd day, you'll see bushes with fruit on them. Tap on them to bring up mainly three options for now: "Examine", "Forage" or "Use". For some plants, you can only examine them, as they are withered and don't produce, and hence you can't "forage" them.

That will be taken care of later. Tap on "Use", and you'll find that your Sim uses these bushes as a toilet. This will fill up your "Bladder" meter - but your "Hygiene" meter will drop drastically. Very drastically. Head to the freshwater stream and wash immediately, or risk one very pessimistic and gloomy sim. Now, head to the second-last area to the right of the coastline. You'll see some gnarled wood and another coconut tree.

Shake it should there be any fruit. The gnarled wood is very useful for an easel later on where you paint with crushed beetles. There's another arrow down there at the very edge at the south of the beach.

Tap that area and you'll find your Sim swimming in a sea. Here, you can dive, OR alternatively, click on the other arrow to head to the remains of your poor sunken ship and pick up an anchor there. You're done with the ship for now. Later on, once you obtain a small metal pole, you can use it to craft a crowbar and open the door tap around at the gray door with two circles on it.

You should get "Examine" first. After you've gotten the crowbar, you can "Open" the door. There's a crate inside containing all sorts of festive goodies. You can open it three times to complete your collection. Back to the place where you Sim was swimming. At this diving spot you can find Pink Murex, which is essential for later quests, and coral and shells.

But that's all up to you. Look hard on the beach once you get back. See the three rocks? You'll need around five per rock to make an SOS signal. Unfortunately, instead of doing the logical thing and dropping down to rescue your stranded sim on the island, the people who pass by drop all sorts of stuff at the area, including a nice slab of meat. That's handy, and remember to check back to the area everyday. Now, remember where you were washed up?

Head to the to the right of the beach and find a water bottle there. Pick it up, and feel free to fill it up at the freshwater stream. Rest up, eat up, and get ready for your next adventure. You should see red fruit on it.

Forage for some funny looking red fruit called Sparkleberry. Your sim will also notice that a rock's fallen down, and now you can officially explore a new area. Climb up the rock face and come to Pick up the twigs on the left of the screen and forage for some more food, aka tomatoes. Proceed to the other area with the arrow. In the next screen, you'll see a woman lying on her very well made shelter I'm seeing green here with a pestle next to her.

Tap her and select "Greet". You'll see what exactly went wrong with her - she's a doctor and she's too ill to go out and grab the medicine. So the task falls to you, au naturelle. She'll ask for a catfish, and give you your harpoon. Head back down the cliff face and tap the sea.

This time, you'll see a third item come up: namely spear fishing. Tap that option and you'll see play your first bout of spearing. This game is straightforward, but tricky when it comes to spearing the fish. My advice to you is that you better aim for the head of the fish, and watch their swimming pattern. The catfish is very recognizable. It's got white funny looking tusks protruding out of it's mouth and looks like a green carp.

Get a few of them, and you shouldn't really go wrong with it. Go back to the doctor the survival guide map is faster and give her the catfish with the option "deliver items". She'll mash up the carp. Tap "Offer help" yet again and this time, she'll ask for some berries. Now remember the berries you picked off from below the cliff face? Those are the berries she wants. If you don't have them, backtrack down and forage for them.

Give her what she wants and she'll crush the berries all over again. Offer help again and she'll want Yes, the bottle that you refilled at the freshwater stream? That's the one. So give her the bottle, and she'll mix it up with her catfish-sparkleberry paste From this point onwards, you'll be able to trade with her, and as time goes by, more and more items will be added to her trading list.

Feelgood also has the hammer handle that you need to make a hammer. You'll also receive a piece of metal. Now that is essential for the hatchet you'll be crafting soon. After performing the good deed, go back to where you were washed up and open the crate. At some point, you will receive a stick with a loop.

That should be the handle for your hatchet. Craft your hatchet at the crafting rock, rest and eat, and you're ready for the next area Once you've gotten that then you can craft your hatchet. Hopefully you haven't used the twigs from last time's adventure, because you'll be needing it for this time. Remember the thick vines that hung like a tapestry? Well, it's time to chop it down. Go all the way to the end of the path and tap on the tapestry.

You should see another new option called "Remove". Tap on the option and your sim should automatically start hacking away at the growth. This will open up a new area. Tap on the arrow. Well, what do we have here? Another castaway. This one's called Ms. Be a good and kind citizen - cough - I mean fellow castaway and offer your help to her.

She wants to revive the banana plant close to her shelter, and needs your help. At this, you'll receive another template - this time for a water carrier that acts like a watering can. If you like, you can hang around a bit and you'll see Weeder whipping out a watering can and watering her plots of plants. Oh, the irony.



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