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Disallows a user from talking in the channel until they've been in there for the specified number of seconds. Like ban, but apparently bans through matching the given one- word mask to the 'irc-name' or 'real name' field a client has. When set, all joins are hidden until the user is given a voice, oper status, until they speak, or change a topic etc.
Creates a ban exception using the given mask. Normally, if someone's identity fits a channel ban mask, they are banned. If their identity also matches the ban exception mask, they are allowed not banned exempt from the ban. Stops users from changing their nicknames when set. AustNet considers this obsolete, due to the conflict between the more widely accepted use of the 'e' mode. When users join, show them lines or seconds of channel history, whichever is shorter. This mode was only implemented by an old and unpopular third-party Unreal module.
Starting with v3. Marks the channel as invite only. If the channel is marked as invite only, users matching the mask s set using this mode are allowed to enter without invitation.
Also called "invite exempt". When set, users may join this channel once every 'frequency' seconds with an initial burst and limit value of 'limit' users. Locks the channel with the given password, which must be specified via the JOIN command to any clients attempting to join the channel when set.
The main goal of IRC is to provide a forum which allows easy and. IRC offers. The least efficient style of one-to-many conversation is through. How this is done is almost. This isn't as efficient as using a group since the destination list.
In IRC the channel has a role equivalent to that of the multicast. If there are multiple users on a server in the same. This action is then repeated for. The following examples all refer to Figure 2. Any channel with 1 client in it. Messages to the channel go to the. All messages traverse a path as if they.
Clients 1, 2 and 3 in a channel. All messages to the channel are. To provide IRC operators with some mechanism to send messages to a. These messages are sent to users whose host or server. The messages are only sent to. The one-to-all type of message is better described as a broadcast. On a large network. For some messages, there is no option but to broadcast it to all. There is no class of message which, from a single message, results in. Most of the commands which result in a change of state information.
While most messages between servers are distributed to all 'other'. Since these are the basic items found in. IRC, nearly all messages originating from a server are broadcast to. On the following pages are descriptions of each message recognized by. All commands described in this section. The server must not send any. The server to which a client is connected is required to parse the. If the server.
A fatal error. If a full set of parameters is presented, then each must be checked. In the examples below, some messages appear using the full format:. Such examples represent a message from "Name" in transit between.
The commands described here are used to register a connection with an. IRC server as either a user or a server as well as correctly. A "PASS" command is not required for either client or server. It is strongly.
The PASS command is used to set a 'connection password'. Currently this requires that clients send a PASS. The password supplied. It is possible to send multiple PASS commands. NICK message is used to give user a nickname or change the previous. A local connection has. If supplied by a client, it must be ignored. If a NICK message arrives at a server which already knows about an.
As a result of a nickname collision, all instances of the nickname. If the NICK. If the server recieves an identical NICK from a client which is. The USER message is used at the beginning of connection to specify. It is. Note that hostname and servername are normally ignored by the IRC.
This means that a NICK must always be sent to a. It must be noted that realname parameter must be the last parameter,. Since it is easy for a client to lie about its username by relying. If the host which a user connects from has such a. The server message is used to tell a server that the other end of a. This message is also used to pass server. When a new server is connected to net,.
With a full server list, it would be possible to. OPER message is used by a normal user to obtain operator privileges. If the client sending the OPER command supplies the correct password. The OPER message is client-server only. OPER foo bar ; Attempt to register as an operator. A client session is ended with a quit message. The server must close. If a "Quit. Message" is given, this will be sent instead of the default message,. When netsplits disconnecting of two servers occur, the quit message.
The first name is that of the server which is still connected. If, for some other reason, a client connection is closed without the.
If a server wishes to break the connection to another server it must. This command is also available operators to help keep a network of. IRC servers connected in an orderly fashion. Operators may also. In this case,. Both of the servers which are on either side of the connection being. Similarly, a QUIT message must be sent to the other connected servers.
If a server connection is terminated prematurely e. SQUIT tolsun. This group of messages is concerned with manipulating channels, their. In implementing these, a number of race conditions are inevitable. It is also required that servers keep a nickname. The JOIN command is used by client to start listening a specific.
Whether or not a client is allowed to join a channel is. The conditions which affect this are as follows:. These are discussed in more detail under the MODE command see. Once a user has joined a channel, they receive notice about all.
JOIN command needs to be broadcast to all servers so that each server. This allows. If a JOIN is successful, the user is then sent the channel's topic. JOIN foobar ; join channel foobar. JOIN foo, bar fubar,foobar ; join channel foo using key "fubar". JOIN foo, bar ; join channels foo and bar. The PART message causes the client sending the message to be removed. It allows both. The rationale for. When parsing MODE messages, it is recommended that the entire message. The MODE command is provided so that channel operators may change the.
It is also required that servers. The various modes available for channels are as follows:. When using the 'o' and 'b' options, a restriction on a total of three. That is, any combination of 'o'. The user MODEs are typically changes which affect either how the. A user MODE command may only be accepted if both the sender of the.
The available modes are as follows:. Additional modes may be available later on. There is no restriction,.
The plain reverse of this. TOPIC test :another topic ;set the topic on test to "another. TOPIC test ; check the topic for test. Channel names. There is no error reply for bad channel names. At the end of this list, a list of users who. NAMES ; list all visible channels and users. The list message is used to list channels and their topics.
Private channels are listed without their.
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